This was the main piece of coursework in the second semester of my second year at University. We had 12 weeks to create a character mesh, rig it using the Biped system in 3D Studio Max, and then create a short animation to demonstrate the modelling and animation skills we had learned.
The A/O renders to the left show the base mesh. Given that organic objects are not one of my favourite things to model, I was pleased with the result. The model had to have a triangle count of between 8,000 and 11,000, and my model contains 10,668.
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