The aim of this unit was to develop our modelling skills and appreciation of various different techniques and methods used in the process of 3D Modelling.
The instructions were to choose a mechanical (non-organic) object and model it to the best of our ability. In doing so, we had to use at least the techniques below:
Polygonal/Mesh Modelling
Lofting
NURBS
Additionally, we could use any other techniques we considered appropriate.
Lastly, we were told that polygon count was not restricted for this project, but to balance that out, we were not allowed to use any textures to create objects, such as using alpha mapping for grilles.
After modelling the object, it was required to be animated for 30 seconds, and have an accompanying report.
You can view the full specification for the unit in the below .doc file.
I had already modelled numerous vehicles before starting this unit which can be seen in my portfolio. With this in mind, I decided to challenge myself by attempting something with more detail exposed, such as a motorbike.
The toughest parts of this model were the engine, the wheels and the handlebars. This was the hardest to model object I had attempted, but it was an excellent learning process.
Stills
Here are a few stills of the finished model before it was animated. The wireframe shows more clearly my use of the various modelling techniques. The triangles on the saddle show it is made using NURBS, and the high level of polygons on the exhaust pipes and handlebars are the result of lofting.
Animation
I wanted to try and show some additional skills in the animation of my model, so I made use of a particle system to siumlate exhaust smoke, and also used 3D Studio's built in lens flare functionality. The final animation can be viewed by clicking on the button below.
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Report
The report covers the process of creating the model, with solutions to problems encountered and reflection on the methods used.
The final mark I received for this unit was 80%.
Fractal Art courtesy of Twilightelf Stock
All other content, unless explicitly stated, is copyright of Peter Howell, 2008