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- Hard-Surface 3D Modelling
- Specialism in Vehicles, Weapons, Machinery & Props
- Proficient in Unwrapping & Texturing Methods
- Skilled in Level Layout, Flow and Design
- Strong Understanding of Narrative Structure and Player Psychology
- Game Play Mechanism & System Design
- Project Management & Personnel Training Experience
- Experience Writing Design & Development Documentation

- Awarded SCEE Award for Best Computer Games Technology Student, 2010
- University of Portsmouth GameJam 2010, Team Awarded:
- Best Soundtrack
- Best Animation
- Dare to be Digital, 2010
- Team Successfully Reached Second Stage of Competition
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6 Years |
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7 Years |
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7 Years |
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6 Years |
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4 Years |
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14 Months |
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6 Months |
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3 Years |
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3 Years |
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6 Years |
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Basic Knowledge |

- Ph.D Research Programme @ University of Portsmouth, UK (Current Position)
- Postgraduate Certificate (PGCert) @ University of Portsmouth, UK
- Computer Games Technology
- First Class Honours Degree @ University of Portsmouth, UK
- B.Sc (Hons) Computer Games Technology
- A-Level @ Oakwood Park Grammar School, UK
- A: Psychology
- A: Film Studies
- A: Information Technology
- B: English Language
- GCSE @ Oakwood Park Grammar School, UK
- 13 GCSEs at A*-C Grade, including A* in English Literature & English Language

- (2010-Present): Paid -
Software Demonstrator & Lab Assistant at University of Portsmouth
- Teaching skills in various software packages including 3D Studio Max, Photoshop and UDK, as well as assisting in Programming workshops including C++, ActionScript, HTML & CSS.
- (2010-Present): Unpaid - Level Designer for Student Company, Cold Cactus Games
- Designing & Implementing levels for a 2D arena-combat multiplayer PC game.
- (2010): Freelance - 3D Graphics Artist for U.S Army
- Supplied 3D Render and Model of M1 Abrams Tank to Department of the U.S Army at Combined Arms Centre & Fort Leavenworth for use in a public relations campaign.
- (2009): Unpaid - 3D Graphics Artist for "King of the Road" Facebook Application
- Designing & Creating Vehicular Armour Variations for use in high-detail shots.
- (2009): Unpaid - Weapon Artist for Untitled Space Combat Indie Project
- Working alongside Concept Artists to Model and Texture Ship-Based Weaponry


