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Welcome

Download Full C.V (.PDF)


skillset

  • Hard-Surface 3D Modelling
  • Specialism in Vehicles, Weapons, Machinery & Props
  • Proficient in Unwrapping & Texturing Methods
  • Skilled in Level Layout, Flow and Design
  • Strong Understanding of Narrative Structure and Player Psychology
  • Game Play Mechanism & System Design
  • Project Management & Personnel Training Experience
  • Experience Writing Design & Development Documentation

achievements
  • Awarded SCEE Award for Best Computer Games Technology Student, 2010
  • University of Portsmouth GameJam 2010, Team Awarded:
    • Best Soundtrack
    • Best Animation
  • Dare to be Digital, 2010
    • Team Successfully Reached Second Stage of Competition

software experience

  • 3D Studio Max, ver. 6 - 2011
6 Years
  • UnrealEd, UT, UT2K4, UT3 & UDK
7 Years
  • Photoshop, up to CS5
7 Years
  • Dreamweaver, up to CS5
6 Years
  • Premiere, up to CS5
4 Years
  • Unity Game Engine
14 Months
  • Maya, Mudbox & Zbrush
6 Months

coding experience

  • C++, Basic to Intermediate
3 Years
  • DarkBasic
3 Years
  • HTML/CSS
6 Years
  • JavaScript
Basic Knowledge

Welcome





  • Ph.D Research Programme @ University of Portsmouth, UK (Current Position)

  • Postgraduate Certificate (PGCert) @ University of Portsmouth, UK
    • Computer Games Technology

  • First Class Honours Degree @ University of Portsmouth, UK
    • B.Sc (Hons) Computer Games Technology

  • A-Level @ Oakwood Park Grammar School, UK
    • A: Psychology
    • A: Film Studies
    • A: Information Technology
    • B: English Language

  • GCSE @ Oakwood Park Grammar School, UK
    • 13 GCSEs at A*-C Grade, including A* in English Literature & English Language

    employment
  • (2010-Present): Paid -Software Demonstrator & Lab Assistant at University of Portsmouth
    • Teaching skills in various software packages including 3D Studio Max, Photoshop and UDK, as well as assisting in Programming workshops including C++, ActionScript, HTML & CSS.

  • (2010-Present): Unpaid - Level Designer for Student Company, Cold Cactus Games
    • Designing & Implementing levels for a 2D arena-combat multiplayer PC game.

  • (2010): Freelance - 3D Graphics Artist for U.S Army
    • Supplied 3D Render and Model of M1 Abrams Tank to Department of the U.S Army at Combined Arms Centre & Fort Leavenworth for use in a public relations campaign.

  • (2009): Unpaid - 3D Graphics Artist for "King of the Road" Facebook Application
    • Designing & Creating Vehicular Armour Variations for use in high-detail shots.

  • (2009): Unpaid - Weapon Artist for Untitled Space Combat Indie Project
    • Working alongside Concept Artists to Model and Texture Ship-Based Weaponry