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Research Background


I am currently a Ph.D Research Student at the University of Portsmouth, United Kingdom. Prior to that, I completed a B.Sc (Honours) Degree and a Post-Graduate Certificate, both in Computer Games Technology, at the same institution.

My research focuses on player experience, with a specific focus on schematically-based design and the associated expectations of players of how games should behave. Ultimately I am working towards an argument for designing games that do not conform to standard expectations of games and game play (schematically disruptive, or anti-schematic design), but that are still fundamentally enjoyable.

Developmental Background


I have been involved with numerous development projects both directly related to my University courses as well as with external teams. My specialisms are Project Management, Level Design and 3D Modelling.

I have worked with Stereoscopic Virtual Reality environments developing a remake of the classic arcade shooter Space Harrier as part of a final year production, taking on the roles of Project Manager, 3D Artist and Assistant Programmer. I have 8 years of experience working within the Unreal Engine, modding and creating levels for Unreal Tournament through to using the Unreal Development Kit. I also have experience with other game technologies, such as Unity, XNA, DarkBasic, and Source.

 

I specialise in vehicular and other hard-surface 3D modelling, with one particular piece of work being adopted for an advertising campaign by a department of the U.S Army in Texas.

Please take some time to browse my work; my research is also available where applicable in PDF format for download. Any odd pieces of work and all of my teaching materials are available via the Scrapbook page.

 

I am always interested in discussing anything of relevance, so don't be shy about getting in touch via the methods at the top of the screen, or those on the Contact page.

 

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Welcome




    • 17/10/11 - 3D ARTWORK: Star Wars 74-Z Speeder Bike


    My recent 'just for fun' project is now uploaded; a 74-Z Speeder Bike from the Star Wars universe.

    Check it out in the Development section.

  • 20/09/11 - PUBLICATION: Schematically Disruptive Game Design
    Download .PDF

This paper is the first publication stemming from my Ph.D research, presented at the DiGRA 2011 Conference.

  • 18/06/11 - 3D ARTWORK: Csaba 39M Hungarian Armoured Scout Car

Modelled, textured, lit and rendered within a week to make the deadline for a show, this is also my first fully realised VRay project. Check it out in the Development section.

My Undergraduate dissertation is available for download. This work was a research programme aiming to study the effects of game world lighting on player decision making within a First-Person-Shooter scenario. This research was supported by a bespoke game level designed for Unreal Tournament 2004.

The .ZIP contains a reference video showing a play-through of the game level used for the study.