I am a Ph.D Research Student, 3D Artist and Developer, currently based at the University of Portsmouth in the sunny South of England. I have experience in a wide range of games technology, from hobbyist packages like RPG Maker, through to industry staples like Unreal Engine and Unity, as well as more specialised applications, such as stereoscopic virtual reality systems. When I'm not working on development or research, I also maintain a blog where I discuss a wide range of issues from across the field of games. Lastly, I teach in a part-time position at the University, ranging from programming, to 3D art, to game design, to academic skills, as well as supervising final year undergraduate projects. I've recently contributed a section to the publication Working in the Games Industry discussing the role of a higher education games lecturer for students considering their future career paths.
My research looks at the concept of player expectation in games, and what happens when a game does not match certain franchise or genre stereotypes that players may expect it to. Specifically, I am considering this concept within the frame of the horror genre, and how it may be possible to actively subvert or otherwise break player expectations in order to create a more affective psychological horror experience.
This research is being carried out in conjunction with the development of Amnesia: A Machine for Pigs. The game was released on September 10th, 2013 and I am now in the process of gathering player data, collating and analysing it and writing my thesis. Keep an eye on the Research page for further publications, and (hopefully) my final submitted thesis in a year or so!
An Amnesia: A Machine for Pigs Development Post-Mortem report is currently in progress, and will be made available after the gathering of player data has been completed. I will make this available both here, and on my blog, so watch this space...