
RESEARCH BACKGROUND
I am currently a Ph.D Research Student at the University of Portsmouth, United Kingdom. Prior to that, I completed a B.Sc (Honours) Degree and a Post-Graduate Certificate, both in Computer Games Technology, at the same institution.
My research is looking at the concept of expectation in games, and what happens when the expected behaviours of games do not match the actual behaviours presented to the player. The research is currently focused specifically at the horror genre, and the potential uses of designing games that play with expectation in various ways.
DEVELOPMENTAL BACKGROUND
I am currently working on my first commercial project - Amnesia: A Machine for Pigs, which is being developed by thechineseroom and published by Frictional Games. I'm taking on the roles of both Designer and Scripter, which means essentially, coming up with the scariest and most disturbing scenarios I can imagine.
Prior to commercial work, I have also been involved in a range of projects through both the University and with external clients. I've worked with Stereoscopic Virtual Reality environments developing a remake of the classic arcade shooter Space Harrier as part of a final year production, taking on the roles of Project Manager, 3D Artist and Assistant Programmer.
I have 8 years of experience working within the Unreal Engine, modding and creating levels for Unreal Tournament through to using the Unreal Development Kit. I also have experience with other game technologies, such as Unity, XNA, DarkBasic, and Source.
My speciaisms are project management, design and hard-surface 3D modelling, of which, one particular piece of work (an Abrahms Tank model) was adopted for an advertising campaign by a department of the U.S Army in Texas.
Please take some time to browse my work; my research is also available where applicable in PDF format for download. Any odd pieces of work and all of my teaching materials are available via the Scrapbook page. I am always interested in discussing anything of relevance, so don't be shy about getting in touch via the methods at the top of the screen, or those on the Contact page.



- 30/02/12 - DEVELOPMENT ANNOUNCEMENT: Amnesia: A Machine for Pigs Officially Revealed!
- 30/01/12 - RESEARCH UPDATE: Ph.D Major Review
Finally I am able to talk openly about this game. Development has been progressing well, and we will hopefully have more media to release soon. The official website can be found here.
I have just submitted my first year review for approval. Once I have had the formal review meeting I will hopefully be able to publish the partial paper here (some of it is, however confidential)...
My recent 'just for fun' project is now uploaded; a 74-Z Speeder Bike from the Star Wars universe.
Check it out in the Development section.
Download .PDF
This paper is the first publication stemming from my Ph.D research, presented at the DiGRA 2011 Conference.


